Master Computers and Technology with Fun Quizzes & Brain Teasers!
Design and implement a java program (name it CheckPoint) that prompts the user to enter the x-coordinate and y-coordinate of a point (in a Cartesian plane) as integer values. The program prints out the entered values followed by the location of the point on the plane. The possibilities for a point are: the origin point, on the x-axis, on the y-axis, in the first quadrant, in the second quadrant, in the third quadrant, or in the fourth quadrant. Format the outputs following the sample runs below.Sample run 1:X-coordinate is 0Y-coordinate is 0(0,0)is the origin point.Sample run 2:X-coordinate is 4Y-coordinate is 0(4,0) is on the x-axis.Sample run 3:X-coordinate is -2Y-coordinate is -3(-2,-3) is in the third quadrant.Sample run 4:X-coordinate is 6Y-coordinate is 9(6,9) is in the first quadrant.
Enter the following code to calculate the distance between two points on the x, y plane. The program asks a user to enter 2 points, then calculates the distance between the 2 points and prints out the distance on the screen. You need to replace any "?" with the appropriate code. #include #include - Since you are using the math library, you'll need to include the -Im option when compiling, for example: gec extra4.c-Im-o extra4 struct point float x; float y: }; float distance (struct point, struct point); void enter_a_point ( struct point *); int main (void) struct point pti, pt2; enter_a_point(?); //get x 6 y values for pti enter_a_point(?): //get x & y values for pt2 printf( "Distance between the points=4.2f\n", distance(?, ?) ); return 0; Distance Formula float distance (struct point p1, struct point p2) 4 = (x - x) + (y - y) return sart pow( ?, 2) - powl ?, 2)); < void enter_a_point ( struct point p) printf("\nEnter an X coordinate: "); scanf("f", ?); printf("\nEnter a y coordinate: "); scanf("%f", ?);